Author: serkan
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The Arc and Orion Browsers
I am a Safari user on my Mac, iPad, and iPhone. I like to have continuity between devices. But recently, I was testing some other browsers: Orion and Arc. Months ago, I heard about the Orion Browser. It looks like Safari with an ad block. I have also used it on my iPad. With the […]
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The Engine: A Dungeon Game Devlog #3
TL; DR: I chose the Unity Engine. I have been thinking about this for some time. Godot 4.0 is just released and looks very promising. It is free software (as in freedom) and looks superior on GNU/Linux systems. So I could rely on only FLOSS software if I prefer Godot. But my final decision had to […]
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Kenney Asset Resolution: A Dungeon Game Devlog #2
As a base of my prototype, I picked a Kenney asset pack. It looks cute. Includes most of the visuals I may need. But when I started to use it, I noticed a problem. Assets have lower resolution than needed. While searching for a solution, I found an article related to this issue. According to that […]
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Delving Deeper: A Dungeon Game Devlog #1
I do not play games much. But I would like to develop one. I previously considered creating simple mobile games, but that idea has never materialized. So this time, I feel like I am ready. The current mobile game market is full of trash. I do not want to mimic those games. I will copy […]